Perks

Perks are a collection of skills and talents used by the Survivors and Specters. It is a core gameplay mechanic featured in Home Sweet Home: Survive (Game), accessible in the character Customize tab in the main menu and within the game Lobby.

Perk System
Perks are categorized as Active, Passive, and Unlockable.


 * Active perks are unique to each character and often are activated manually by the player during gameplay.
 * Passive perks are unique to each Specter, in addition to their active and unlockable perks.
 * Unlockable perks are sub-divided into two different sets for the Survivors and Specters sides, that occupy the Perk Slots.

Both the Survivors and Specters have 2 open Perk Slots per character. New players must first level up their profile to meet the level prerequisites of Unlockable perks. Once the requisite level is met, the perk can be unlocked in the Store using Bullet Coins.

In the Customize tab, select the playable character, click the Perk tab on the left column, then click a perk slot to view the list of available perks and select a perk to use during gameplay. Perk selection is saved between games and can be modified anytime before or after a match.

Active

 * Tim - Nona-Metal Knife
 * Nipa - Sixth Sense
 * Jane - Second Chance
 * Uncle Pae - Not Alone
 * Aof - Let's Fight Ghost
 * Ong - Berserker
 * Yuri - Flash Shutter

Unlockable
Door Slam (level 3, 1,000 BC) - Using Doors or leaving Lockers and wardrobes when the Specter is standing in front can stun the Specter.
 * Stuns the Specter for ? seconds. After interacting with the object, Door Slam undergoes a 10 seconds cooldown.

Take A Rest (level 3, 1,000 BC) - Stamina will recover faster while crouching.
 * Recovers stamina the fastest while crouching and standing still. Crouch-walking reduces the stamina recovery rate slightly.

Adrenaline (level 5, 1,000 BC) - If Health is less than 50%, movement speed increases.

Thread Expert (level 5, 1,000 BC) - Holy String Trap progress bar will be reduced by half.

Lucky Shot (level 8, 1,800 BC) - Gives 10% chance that weapons' durability will not reduce.

Sharp Eye (level 8, 1,300 BC) - Gain more progress bar bonus when successfully perform Perfect Skill Check success.
 * Doubles the progress bar bonus for Perfect Skill Checks.

Focus (level 9, 1,800 BC) - Perfect success area becomes wider when performing Skill Check.
 * Doubles the size of the Perfect Skill Check green area.

Treasure Hunter (level 9, 1,300 BC) - While opening item Chest, progress bar will be shorter.

Superhero Landing (level 10, 2,000 BC) - Take no Damage when dropping from high grounds (cooldown 60 seconds between uses).
 * The Survivor's landing animation changes from staggering and holding themselves up with both hands, to planting a fist on the ground before recovering.

Sturdy (level 15, 2,300 BC) - This perk will activate only once. If health is higher than 1, incoming damage that would be fatal will leave 1 HP instead.

Active

 * Belle - Blood Portal
 * Prisoner - Prisoner Chain
 * Nymph - Phase Shift

Passive

 * Belle - Blood Trail
 * Prisoner - Tremor Smash
 * Nymph - Gluey Attack

Unlockable
Shell Barrier (level 3, 1,000 BC) - When attacked from behind, melee weapons will be destroyed.
 * Any melee weapon Items, regardless of their current durability, will be immediately destroyed when a Survivor lands an attack on the Specter from behind.

Jump Scare (level 5, 1,000 BC) - Invisible Form can be activated in a shorter distance from Survivors. When leaving Invisible Form, the Specter will not lose movement speed in red screen.

Last Dance (level 5, 1,500 BC) - Performing Execution will recover 50 HP.

Helmet (level 5, 1,000 BC) - Gives a chance of resisting stun.
 * Stun is resisted on every third attack.

Auto Guard (level 8, 1,500 BC) - When taking damage, there is a chance Immunity will automatically trigger.
 * When Auto Guard triggers, the Immunity barrier from this perk is a separate protection than the Specter's innate ability. Auto Guard will not force the Immunity ability into cooldown.

Dark Occult (level 10, 2,000 BC) - Reduce Active perk cooldown by 30%.

Phasing (level 10, 2,000 BC) - Can move through doors or wall Holes without destroying them in Invisible Form.

Stamina Drain (level 10, 1,500 BC) - Maintaining aim at the target Survivor will drain their stamina.
 * The Survivor on the Specter's aiming reticle will emit a blue flame to indicate their stamina is being drained.

Special Receptor (level 15, 2,000 BC) - While using Invisible Form, the Specter will see Survivors' aura more frequently.
 * Reduces the aura reveal interval from 5 seconds to 2.5 seconds.

Poltergeist (level 15, 2,300 BC) - 2 seconds after Immunity is activated, walking through doors and wall holes will destroy them. Movement speed will slightly decrease at the moment of impact.
 * Can only be activated during a chase with a Survivor and destroy only 1 eligible object in the Specter's path.